Mobile Fintech UX Research UI Design

$1M+ Revenue — Marketplace Strategy

Complete redesign of the UP Sí Vale app: from a basic balance-check app to an active marketplace with over 1 million users impacted.

Cliente
UP Sí Vale
Mi rol
UX Research · UI Design · Committee Organizer
Herramientas
Figma · Miro
Category
Mobile · Research · UX
UP Sí Vale Marketplace

The problem

The app only showed balance, transactions and a benefits section with no segmentation. Users didn't know where to spend their money and many accumulated electronic balance without spending it.

We had over 1 million potential users with wasted interactions — people only opened the app to check if their company had deposited their monthly payment.

Problemas del diseño inicial

Research process

We followed a structured 5-phase process to ensure every design decision was backed by real user data.

Planning

  • Define project objectives
  • Select methods based on budget
  • Recruit participants

Research

  • User interviews
  • Identify behavioral patterns
  • Map pain points

Synthesis

  • Create personas and journey maps
  • Define problem statements
  • Translate findings into recommendations

Design & Testing

  • Design Thinking + sprints
  • High-fidelity prototyping
  • Usability testing with defined tasks

Entrevistas con usuarios

During the ideation phase I conducted user interviews to build new personas and inform the design. The team prepared a script with 18 open-ended questions focused on values, motivations and routines of our target audiences.

In 7 days we recruited and interviewed 12 users remotely. Some key questions:

Entrevistas de usuario

Problem statements

Statement 1

Unused cards due to lack of information — users don't know where to spend their money even though they have the app.

Statement 2

Monthly balance check — inform users where they can use their cards.

Statement 3

Nobody knows about digital purchases — in partnership with Mastercard, users can make online purchases but don't know it.


Personas creation

We built personas based on interview findings to keep the team user-focused throughout the design process.

Persona 2 Persona 1

Team organization

We organized different departments to stay aligned with a solid strategy that considered all perspectives.

Teams involved

  • Marketing
  • Ventas
  • Partnerships
  • Technical support
  • Desarrollo
  • User Experience

Objetivo

Increase the app's value for the million users we already had, showing them where they can use their cards and generating profitable spaces for the business.

Organización del equipo Milestones

UI Design process

Phase 1

  • Card sorting for organization
  • Ideation, interactions and sections
  • User flows and flow maps

Phase 2

  • Low resolution wireframe
  • Stakeholder feedback
  • High resolution wireframe

Phase 3

  • High resolution prototype for user testing
  • Development handoff
Wireframes de baja resolución

Low resolution wireframe

Flujos en Figma

Flow screens in Figma

Final approved screens

Final approved screens


Results

170M
Promo views in just two months
$1M+
Marketplace revenue
$3M+
E-commerce partner revenue

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